the problem with the realplayer is that it doesnt have any txt output. so
you cant really do anything intelligent with its error output. that is the
problem for hunting/gathering live RA links directly with the player.

i think it might actually be worthwhile trying to compile RA ressources
with a scripted web solution, but that still leaves room for error on
behalf of timezones and timing in general - especially with deleting the
dead links. thats why i was thinkingabout possibilties of automation -
server searches for RA streams based on a given list of urls - for e.g. by
connecting to the server, if the connection doesnt fail, the link appears
in the htmlpage. if it does fail, no link is included in that update. i
think this would be fairly efficient if the urls are checked anywhere
between every minute to every 30 minutes. the beauty in this model is that
the only thing that has to be entered by a person is the original path &
filename into a form. if its bogus, it never appears in the linkpage,
hence no problems with people who want to fuck up your page...

how does that sound?
matt

vehicle.aec.at---www.firstfloor.org---www.enemy.org---ur.creditcard.nr.here


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